Now a days consumers across the globe expect Virtual Reality (VR) and Augmented Reality (AR) to merge with physical reality and the upcoming 5G technology will help make such experiences mainstream.The technology company Ericsson said that as boundaries between people’s perception of physical and VR start to blur, the way they consume information and media will fundamentally change.Realities will not merge if the user is tethered to a computer or cut off from physical reality. Early adopters of VR or AR expect next-generation networks like 5G to play a central role.Generally seven out of 10 early adopters expect VR/AR to change everyday life fundamentally in six domains: Media, Education, Work, Social Interaction, Travel and Retail.Nearly 36 per cent of the adopters of AR/VR have expectations on 5G to provide VR/AR mobility through a stable, fast and high-bandwidth network.Thirty per cent of the early adopters also expect 5G to enable tethered headsets to become wireless.

The respondents that included 9,200 respondents in France, Germany, Italy, Japan, South Korea, Spain and Britain expect virtual screens to start replacing televisions and theatres in less than a year.The Next Generation Mobile Networks Alliance says that 5G should be rolled out by 2020 to meet business and consumer demands.In addition to this it provides simply faster speeds, they predict that 5G networks also will need to meet new use cases,such as the Internet of Things (internet connected devices), as well as broadcast-like services and lifeline communication in times of natural disaster. Carriers, chipmakers, OEMS and OSATs, such as Advanced Semiconductor Engineering (ASE) and Amkor Technology, Inc., have been preparing for this next-generation (5G) wireless standard, as mobile systems and base stations will require new and faster application processors, basebands and RF devices.

Although this technology updated standards that define capabilities beyond those defined in the current 4G standards are under consideration, those new capabilities have been grouped under the current ITU-T 4G standards i.e,data rates of tens of megabits per second for tens of thousands of users, data rates of 100 megabits per second for metropolitan areas, 1 Gb per second simultaneously to many workers on the same office floor,several hundreds of thousands of simultaneous connections for wireless sensors,spectral efficiency significantly enhanced compared to 4G,coverage improved, signalling efficiency enhanced,latency reduced significantly compared to LTE.This 5G technology is very useful for this virtual world and it is helpful for every sector either it is hardware company or software company.




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